RetroArch in its current state will default to ALSA as the audio driver. With the ALSA driver, but no crackling with pulseaudio or alsathread. . RetroArch is free software: you can redistribute it and/or modify it under the terms. of the GNU General Public License as published by the Free Software Found-. ation, either version 3 of the License, or (at your option) any later version. RetroArch is distributed in the hope that it.
I don't know what the deal is with Snes. I got my pi 3b+ with the canakit. Kit, and I have been noticing that the sound on all snes games is slightly choppy and feels like it skips, no matter which core I use. All other emulators work just fine, even PS1 (some select games have slight audio skipping at rare occasions).
What I tried is switching the audio driver from alsathread to alsa in retroarch, and it seems to have fixed the problem. Could anyone chip in as to why that is?
I'm assuming the default configs should have been more than enough to run most, if not all games fine on a 3b+. Here's my setup in more detail.Audio and Video: Composite to a CRT TV.Overclocking: No.Powersupply: Canakit 5V 2.5A.
Lower the 'render resolution' and 'resolution' from the grey box quick launch opiton.(alsathread, is probably your best bet, just change 'audio quality to normal, CHANGE, it from low')using 'msu-1' for snes (snes game patched for higher quality audio), I was using the 'normalize' audio files method to fix clicks for some packs, not mormalizedit seems I still have some clicks when too much take place, kill to many enemies at once, (super star wars snes), normalizing didn't fix that issue.your suggestion of 'audio latency 112' will probably work, good job on that one.TRY. To change your TV TO GAMEMODE, nevermind that I saw you mentioned CRT, just some thoughts, I don't have crt though, but, maybe using MONO, or forcing the left or right channel stereo, to both left and right output (probably not needed).